Cacher
Cacher provides three capacity-bounded generic cache containers (ARC, LRU, LRU-K) with custom removal handlers and thread-safe operations.
Requester
Requester is a UniTask + UnityWebRequest based resource requester supporting AudioClip, Texture2D, Sprite, Bytes, and Text requests with ARC/LRU caching.
TextureAnim
TextureAnimation is a CPU-computed image sequence animation component supporting SpriteRenderer and Image, with multiple play modes and edit-mode preview.
EasyAnim
EasyAnim is a simple play-then-callback animation wrapper (EasyAnimation and EasyAnimator) whose end callback is triggered by an animation event named AnimEnd.
UISafeAreaAdapter
UISafeAreaAdapter automatically adjusts UI panel anchors based on the screen Safe Area to fit notches and irregular screens.
DontDestroy
The DontDestroy component marks the object as DontDestroyOnLoad in Awake and supports runtime renaming with a configured name.
UMT
UMT is a Unity main-thread dispatcher that queues jobs from any thread onto the main thread, with coroutine management support.